HISTORY
204
ELECTRONIC
AND COMPUTER MUSIC
(F-11)
1.
Musique concrète (1945-c.1960)
Two
"classic" approaches to electronic music:
1)
musique concrète records naturally
occurring sounds and manipulates them electronically;
2)
synthesized music creates sounds electronically
Musique Concrète –
Composer records real-world sounds, then combines and alters them – could be musical
sounds or ambient sounds – Made possible by evolution recording technologies,
especially the tape recorder, which was developed in the 1930s-40s
Pierre
Schaeffer – Sound engineer at French radio (RDF) – Began working with audio
recordings on disk, treating them as musical input rather than outcome – means
of manipulation: speed up, slow down, backwards, overlap – Switched to tape
recorders after 1945 which made manipulations much easier - No attempt to imitate traditional, acoustic
music - exploration of electronic sounds in and of themselves
Pierre
Schaeffer - 5 Studies of Noises (1948) - Example of musique
concrète (Schaeffer invented the term)
PLAY Supp 3/4 - What kind of sounds are
these? (train and railroad station sounds - this is subtitled "Etude aux chemins de fer") - Schaeffer
seeks out and emphasizes pitches and rhythms in natural sounds - He relies
heavily on repetition to help the listener hear these aspects - “Etude noir” is based on piano sounds, which
are manipulated similarly
2.
Synthesis
Means
for electronic generation of sound available since 1920s (theremin (invented by Lev Theremin), Hammond
organ, ondes
martinot), but limited by concept: people tried
to duplicate both the sound and the playing technique of acoustic instruments
Tape
recording made it possible to manipulate electronically generated sounds, i.e.
use them simply as sound sources (like input to musique
concrète) –Basic technology of 50s-60s was: a)
generate sine waves, b) alter them by various
means to get complex sounds, c) combine these sounds with tape recorder
(if
time) Karlheinz Stockhausen (1928 – 2007) - Kontakte (1960)
(supplementary)
Stockhausen
studied with Messiaen in Paris –Worked with Schaeffer
and Eimert at RDF – [See previous lecture for more
bio]
Stockhausen's early works synthesized sounds, then
combined them according to serial principles – Became more and more interested
in the sounds themselves and all their parameters - Maintained the pretense of serial
composition, but I suspect he may have created the serial justification after
creating the sounds
Kontakte was based on synthesized sound but added
percussion sounds processed with musique concrète techniques – What you hear most clearly is various
transformations of sine waves, which become almost clichés of 1960s electronic
music – More interestingly you hear the sound gradually changing along several
parameters – e.g. pitch, timbre, rhythmic density etc.
PLAY
Struktur X (CD 3 / 7) – A score is posted online for Struktur IX – It’s a graphic representation of sounds that
Stockhausen has already created and preserved on tape
Problems
with both synthesized music and musique concrète were
1)
they required several steps with different sorts of equipment - There was no
single electronic instrument;
2)
Performance meant listening to a tape, music was not created or at least
recreated before your eyes and ears
Robert Moog combined several
types of electronic synthesis equipment in one machine with an attached
keyboard - This allowed composer or performer to create electronic sounds
quickly and flexibly - commercially available from about 1964 - Rock and jazz
bands began to use Moog synthesizers
3.
Computer music
Analog vs. digital electronics
In
an analog device sound is converted to an electronic signal that resembles the
sound – e.g. the sound A above middle C is turned into a wave with a frequency
of 440 cycles per second – loudspeakers convert that signal back into sound
In
a digital device the sound is converted into a string of numbers and back again
– See HANDOUT on web
Computers
are digital - i.e. the various elements of a sound (pitch, loudness, timbre,
duration) are represented as numeric (digital) information - The computer
creates sounds either by:
1. digital synthesis - constructing sounds abstractly by
building up digital representations
2. sampling - analyzing real-world sounds (turning them
into digital information)
Compare these to 2 styles of tape
music: synthesis vs. musique concrète
Sounds thus created can be transformed (speeded up,
slowed down, timbre altered, etc), repeated and combined, and finally stored as
digital information on disk or tape
Computer
music was first developed by Max Mathews, an
engineer at Bell Labs, who wrote the programs Music I through Music V - Music V was released to the public in the mid-60s -
Many more programs and interfaces have followed so that by now large numbers of
people can engage in computer music composition
4. Charles Dodge (b. 1942) - Speech Songs (1973) - Supplementary Listening
Example of digital synthesis
Material is synthesized voice - Technology developed at Bell Labs for non-musical purposes (e.g. telephone
information directory) – It’s at the
borderline between music and non-music
Composer determines pitch, inflection, timbre, speed,
etc. of synthesized voice
PLAY #1 "When I am with you"
Dodge
exaggerates voice inflections to create melodies, uses repetition to create
counterpoint, layers voices to create harmonies
How
does this compare to composing a song?
What
makes this so funny? – perhaps the juxtaposition of the human and the
mechanical
(if
time) PLAY #4 – “The days are ahead”
Listen
for mensuration canons
This
is funny, but it’s also extremely expressive – In 2 minutes it conveys the
immensity of time and the universe
5.
John Oswald (b. 1953) – Plunderphonics (1987/ 1989)
– Supplementary
Example
of digital sampling – i.e. the computer
“samples” real world sounds, which the composer manipulates – You can sample
trains or frogs, but you can also sample a Michael Jackson CD
Entire
album based on samples of previous music – much of it under copyright – e.g.
Dolly Parton, Michael Jackson, Stravinsky, Beethoven – Borrowings are supposed
to be very obvious
US copyright law says that if a musical work
is under copyright, you have to pay the copyright owner to reproduce and sell
it – (if you perform it, you have to pay “performance rights fees”) – If it’s
not under copyright it’s in the “public domain,”
and you can reproduce, sell and perform it as you like – the US copyright
period is currently 95 years, i.e. very long (thanks to Walt Disney and Sonny
Bono) – Everything composed before 1922 is public domain, but nothing newer
will come out of copyright until 2019 – Other countries have more reasonable
copyright laws – For a quick review see http://www.pdinfo.com/copyrt.php
Oswald
believes that everyone has a right to all music – His slogan is: “audio piracy
is a compositional prerogative” – Plunderphonics was
sent as a free CD to radio stations in 1987 - The record industry sued and made
stations destroy all copies – But the CD still circulates everywhere
PLAY
“Spring” (1987) – What is source? [Rite
of Spring] – What has Oswald done with it? [emphasized stylistic traits to
point of absurdity: repetition, irregular rhythms, velocity]
This
recalls Stravinsky’s own quotations of earlier music, Charles Ives collages – also
hip-hop and club music – Here the source of the sample is meaningful in a way
that it wasn’t for musique concrète
6. Live electronics
Do
electronics need to be experienced live? – So many of our musical experiences
take place via headphones . . .
But
music is a social activity – It has visual, kinetic and interpersonal aspects –
Sitting on your butt and watching sound come out of speakers isn’t a satisfying
social activity - SOLICIT EXAMPLES of attempts to overcome
Efforts
to make electronics live fall into 3 classes
1) All electronic, but created in real time by a
live performer – e.g. Kraftwerk, club mixes, Cage Cartridge Music
2) live and electronic instruments perform
together
a) recorded electronics + live instrument
b) live electronics + live acoustics – e.g. Sun
Ra
c) interactive – electronics process live
instruments – live insts trigger electronics - singers and players respond to what they
hear from the computer
Tom Flaherty (b. 1950) – Quartet for Viola Cello and
digital processsor (1993) – Suppl. listening -
HANDOUT
Example
of 2b) – interactive electronics – electronics
process live instruments
The
viola is hooked up to a computer which plays back everything the instrument
plays with time delay and transposition – How much delay and what transposition
are programmed into the computer – The computer transposes a whole step down
and plays back with a slight delay on one channel, ½ step up with a longer
delay on another channel
Result
is three violas – the live viola + two electronic violas – playing canons –
plus the cello which is not processed
PLAY
– beginning– listen for the 2 processed viola lines – at m.29 (1:55) there’s a
shift to another texture, now we hear that the computer is also adding a pulse
and fade (as indicated in the score)
PLAY
around 3:45 (page 2 of HANDOUT) – dense counterpoint in 16th notes –
accents create a melodies and rhythms
Clarity
of structure
segmented textures – typical of
non-electronic also
audible counterpoint
rhythmic augmentation and diminution
structure
not created by cadence but by pattern shifts and recapitulation of patterns
heard before
This
seems to be an example of Steve Reich's "music as an audible process"
(if
time) Jen Wang (b. 1984) – Interstate-Luminesce (2009) – Suppl. - HANDOUT
Jen
is a composition student at UC Berkeley – she composes for live instruments,
electronics, and combinations thereof – this piece was premiered at UC 4 years
ago
Title
refers to the sounds and lights of a freeway (Jen is from LA)
For
piano and digital electronics –
Electronics
are contained as a series of sound files on a computer – the pianist triggers
each file at the spot indicated by a number in the score in the “percussion”
part
files
created in advance by sampling piano and percussion instruments and also
synthesized sounds – then processing them with various programs
this
is “interactive” because the pianist doesn’t
have to play along with an inexorable computer; instead he or she (or an
assistant) controls the computer’s timing (but not the sounds it makes)
Jen
has evidently aimed at electronic sounds that are very compatible with piano –
At first they sound like an enhancement of the piano – then they take on more
and more of a character of their own, until after about 10 minutes, the
computer has a solo cadenza
Jen
calls the piece “an experiment in patience and stretching ideas out over time”
PLAY
beginning – electronics sound like “enhancement” of the piano
PLAY
from about 10:00 – electronics take more and more active role leading into
cadenza
In
my opinion this was more effective in performance than on headphones, because
it always seemed as though the sounds were coming out of the piano and the
pianist